Men's singles · 2026-05-20
Alex Lanier vs Hu Zhe An — PERODUA Malaysia Masters 2026, R16
Hu Zhe An won 2–1
AI-powered rally-by-rally match analysis.
Hu Zhe An turned a competitive match into a decisive victory by winning the final two games after dropping the opener to Alex Lanier. Lanier controlled Game 1 with a commanding six-shot run from 5-3 to 9-5, closing it out 21-15, but Hu seized momentum in Game 2 with a four-shot burst at 8-7 that propelled him to 21-15 and never relinquished control thereafter. The third game remained tight with two lead changes, but Hu's four-shot run from 6-6 to 10-6 proved decisive as he edged out the final game 20-15 to claim the match, with both players relying heavily on smashes as their primary finishing shot.
Point progression
View game scores
| Game | Alex Lanier | Hu Zhe An |
|---|---|---|
| Game 1 | 21 | 15 |
| Game 2 | 15 | 21 |
| Game 3 | 15 | 21 |
Rally length
Avg rally — by shots
11.2shots
Avg rally — by time
12.4sec
Rallies by length (shots)
View data
| Length (shots) | Rallies | Avg seconds |
|---|---|---|
| 1–2 | 4 | 4.7 |
| 3–4 | 20 | 5.8 |
| 5–8 | 29 | 8.1 |
| 9–14 | 25 | 12.6 |
| 15–20 | 17 | 17.6 |
| 21+ | 13 | 27.7 |
Shot patterns
Most common 3-shot runs
- 1.A1Forehand Lift Cross→B1Forehand Drive Straight→A1Backhand Block Straight
Happened 8× out of 104 rallies
- 2.B1Forehand Drive Straight→A1Backhand Block Straight→B1Forehand Lift Straight
Happened 8× out of 104 rallies
- 3.A1Backhand Lift Straight→B1Forehand Drive Straight→A1Backhand Block Straight
Happened 6× out of 104 rallies
- 4.A1Backhand Lift Cross→B1Around-the-Head Smash Middle→A1Backhand Block Straight
Happened 4× out of 104 rallies
- 5.A1Forehand Lift Straight→B1Around-the-Head Smash Straight→A1Forehand Block Straight
Happened 4× out of 104 rallies
Most common 5-shot runs
- 1.A1Forehand Lift Cross→B1Forehand Drop Cross→A1Forehand Drive Middle→B1Backhand Drive Middle→A1Backhand Block Middle
Happened 3× out of 104 rallies
- 2.A1Backhand Block Middle→B1Backhand Lift Cross→A1Around-the-Head Drop Straight→B1Forehand Net Straight→A1Backhand Lift Cross
Happened 2× out of 104 rallies
- 3.B1Forehand Block Cross→A1Forehand Lift Cross→B1Forehand Drop Cross→A1Forehand Block Straight→B1Backhand Lift Cross
Happened 2× out of 104 rallies
- 4.B1Forehand Block Straight→A1Backhand Lift Straight→B1Forehand Drive Straight→A1Backhand Block Straight→B1Forehand Block Middle
Happened 2× out of 104 rallies
- 5.B1Forehand Drive Straight→A1Backhand Block Straight→B1Forehand Lift Straight→A1Around-the-Head Smash Cross→B1Backhand Block Straight
Happened 2× out of 104 rallies
Who did what
By player
Most-used shots
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View data
| Shot | Share | Shots |
|---|---|---|
| Lift | 25% | 153 |
| Block | 21% | 125 |
| Net | 20% | 124 |
| Smash | 9% | 55 |
| Serve | 9% | 52 |
| Drive | 8% | 46 |
Points won — by shot
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Smash
35%
View data
| Shot | Share |
|---|---|
| Smash | 35% |
| Lift | 25% |
| Net | 12% |
| Drive | 10% |
| Kill | 6% |
| Block | 4% |
| Drop | 4% |
| Serve | 4% |
Points lost — by shot
click a bar
Lift
25%
View data
| Shot | Share |
|---|---|
| Lift | 25% |
| Smash | 25% |
| Net | 21% |
| Block | 14% |
| Drive | 7% |
| Clear | 5% |
| Brush | 2% |
| Drop | 2% |
Rally outcome
- unforced error51%
- winner27%
- forced error22%
View data
| Outcome | Share |
|---|---|
| unforced error | 51% |
| winner | 27% |
| forced error | 22% |
Most-used shots
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View data
| Shot | Share | Shots |
|---|---|---|
| Net | 23% | 138 |
| Block | 19% | 112 |
| Lift | 18% | 110 |
| Drive | 11% | 64 |
| Serve | 9% | 56 |
| Drop | 9% | 53 |
Points won — by shot
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Net
23%
View data
| Shot | Share |
|---|---|
| Net | 23% |
| Smash | 21% |
| Lift | 16% |
| Drive | 12% |
| Block | 11% |
| Drop | 9% |
| Clear | 5% |
| Brush | 2% |
| Serve | 2% |
Points lost — by shot
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Lift
27%
View data
| Shot | Share |
|---|---|
| Lift | 27% |
| Smash | 25% |
| Block | 24% |
| Clear | 6% |
| Drive | 6% |
| Drop | 4% |
| Kill | 4% |
| Net | 4% |
Rally outcome
- unforced error51%
- winner27%
- forced error22%
View data
| Outcome | Share |
|---|---|
| unforced error | 51% |
| winner | 27% |
| forced error | 22% |
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